// MNetworkVarNames = EHANDLE m_vecPuddleModifiers
class CCitadel_Ability_GooGrenade : public C_CitadelBaseAbility
{
public:
    // MNetworkEnable
    C_NetworkUtlVectorBase<CHandle<C_BaseEntity>> m_vecPuddleModifiers;
private:
    uint8 pad_0FF0[1008];
public:
    GameTime_t m_LastDetonateTime;
};