// MNetworkVarNames = EHANDLE m_ vecPuddleModifiers
class CCitadel_ Ability_ GooGrenade : public C_ CitadelBaseAbility
{
public:
// MNetworkEnable
C_ NetworkUtlVectorBase<CHandle<C_ BaseEntity>> m_ vecPuddleModifiers;
private:
uint8 pad_ 0FF0[1008];
public:
GameTime_ t m_ LastDetonateTime;
};