// MNetworkVarNames = bool m_bActive
// MNetworkVarNames = EHANDLE m_hCurrentTarget
// MNetworkVarNames = Vector m_vStartPosition
// MNetworkVarNames = Vector m_vDeparturePosition
// MNetworkVarNames = CCitadelAutoScaledTime m_flDepartureTime
// MNetworkVarNames = CCitadelAutoScaledTime m_flArrivalTime
// MNetworkVarNames = GameTime_t m_flDrainSuppressEndTime
class CCitadel_Ability_Shiv_KillingBlow : public CCitadelBaseShivAbility
{
    uint8 pad_0FD8[896];
public:
    // MNetworkEnable
    bool m_bActive;
    // MNetworkEnable
    CHandle<C_BaseEntity> m_hCurrentTarget;
    // MNetworkEnable
    Vector m_vStartPosition;
    // MNetworkEnable
    Vector m_vDeparturePosition;
    // MNetworkEnable
    CCitadelAutoScaledTime m_flDepartureTime;
    // MNetworkEnable
    CCitadelAutoScaledTime m_flArrivalTime;
    Vector m_vLastKnownSafePos;
private:
    uint8 pad_13B4[4];
public:
    // MNetworkEnable
    GameTime_t m_flDrainSuppressEndTime;
private:
    uint8 pad_13BC[784];
};