// MNetworkVarNames = CHandle<CCitadelZipLineNode> m_vecConnections
// MNetworkVarNames = int m_vecConnectionDir
// MNetworkVarNames = Vector m_vTangentIn
// MNetworkVarNames = Vector m_vTangentOut
// MNetworkVarNames = float m_flCumulativeDistance
// MNetworkVarNames = int16 m_iNodeIndex
// MNetworkVarNames = int16 m_eCaptureState
// MNetworkVarNames = int16 m_iPrimaryLane
// MNetworkVarNames = bool m_bUseBaseLaneColor
// MNetworkVarNames = bool m_bIsBaseBackLane
// MNetworkVarNames = int16 m_nRopesParity
// MNetworkVarNames = bool m_bCornerNode
// MNetworkVarNames = bool m_bCapturable
// MNetworkVarNames = bool m_bAlwaysUsable
// MNetworkVarNames = bool m_bOneWay
// MNetworkVarNames = bool m_bDisableZippingToByPlayers
// MNetworkVarNames = bool m_bDisableZipAbilityTargeting
// MNetworkVarNames = bool m_bUseForMinimapDrawing
// MNetworkVarNames = float m_flExtraLatchDistance
// MNetworkVarNames = float m_flSpeedMultiplier
// MNetworkVarNames = float m_flSpeedMultiplierToBaseBonus
// MNetworkVarNames = float m_flSpeedMultiplierFromBaseBonus
// MNetworkVarNames = float m_flTaper
// MNetworkVarNames = Color m_Color
// MNetworkVarNames = EHANDLE m_hGuardingBoss
// MNetworkVarNames = float m_flRopeRadius
// MNetworkVarNames = bool m_bEnabled
class CCitadelZipLineNode : public C_BaseModelEntity
{
uint8 pad_09A0[112];
public:
// MNetworkEnable
// MNetworkChangeCallback = connectionsChanged
// MNotSaved = !!UNKNOWN!!
C_NetworkUtlVectorBase<CHandle<CCitadelZipLineNode>> m_vecConnections;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
C_NetworkUtlVectorBase<int32> m_vecConnectionDir;
// MNetworkEnable
Vector m_vTangentIn;
// MNetworkEnable
Vector m_vTangentOut;
// MNetworkEnable
float32 m_flCumulativeDistance;
// MNetworkEnable
int16 m_iNodeIndex;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
int16 m_eCaptureState;
// MNetworkEnable
int16 m_iPrimaryLane;
// MNetworkEnable
bool m_bUseBaseLaneColor;
// MNetworkEnable
bool m_bIsBaseBackLane;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
int16 m_nRopesParity;
// MNetworkEnable
bool m_bCornerNode;
// MNetworkEnable
bool m_bCapturable;
// MNetworkEnable
bool m_bAlwaysUsable;
// MNetworkEnable
bool m_bOneWay;
// MNetworkEnable
bool m_bDisableZippingToByPlayers;
// MNetworkEnable
bool m_bDisableZipAbilityTargeting;
// MNetworkEnable
bool m_bUseForMinimapDrawing;
// MNetworkEnable
float32 m_flExtraLatchDistance;
// MNetworkEnable
float32 m_flSpeedMultiplier;
// MNetworkEnable
float32 m_flSpeedMultiplierToBaseBonus;
// MNetworkEnable
float32 m_flSpeedMultiplierFromBaseBonus;
// MNetworkEnable
float32 m_flTaper;
// MNetworkEnable
Color m_Color;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
CHandle<C_BaseEntity> m_hGuardingBoss;
// MNetworkEnable
float32 m_flRopeRadius;
// MNetworkEnable
bool m_bEnabled;
};