// MNetworkVarNames = int m_iLane
// MNetworkVarNames = EHANDLE m_hTargetedEnemy
// MNetworkVarNames = float m_flHealingChargeParticlePct
class C_NPC_Trooper : public C_AI_CitadelNPC
{
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
int32 m_iLane;
// MNetworkEnable
// MNetworkChangeCallback = OnTargetedEnemyChanged
// MNotSaved = !!UNKNOWN!!
CHandle<C_BaseEntity> m_hTargetedEnemy;
// MNetworkEnable
// MNetworkChangeCallback = OnHealingChargeChanged
// MNetworkBitCount = 8
// MNetworkMinValue = 0.000000
// MNetworkMaxValue = 1.000000
// MNotSaved = !!UNKNOWN!!
float32 m_flHealingChargeParticlePct;
private:
uint8 pad_16CC[64];
};