// MNetworkVarNames = EHANDLE m_hProjectile
// MNetworkVarNames = float m_flArrowSpeed
// MNetworkVarNames = GameTime_t m_flSnapAnglesBackTime
// MNetworkVarNames = int m_nBonusTechPower
class CCitadel_Ability_GuidedArrow : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[8];
public:
    // MNetworkEnable
    CHandle<C_BaseEntity> m_hProjectile;
    // MNetworkEnable
    float32 m_flArrowSpeed;
    // MNetworkEnable
    GameTime_t m_flSnapAnglesBackTime;
    // MNetworkEnable
    int32 m_nBonusTechPower;
    GameTime_t m_flCastTime;
    bool m_bNeedsExplosion;
    Vector m_vProjectileRemovedOrigin;
    QAngle m_angCasterAnglesAtCastTime;
    float32 m_flTravelDistance;
    bool m_bInKillFlow;
    float32 m_flProjectileTurnVel;
private:
    uint8 pad_101C[560];
};