// MNetworkVarNames = float m_flGainRate
// MNetworkVarNames = float m_flDrainRate
// MNetworkVarNames = float m_flMaxValue
// MNetworkVarNames = float m_flLatchedValue
// MNetworkVarNames = GameTime_t m_flLatchedTime
// MNetworkVarNames = ELockonState m_eLockonState
// MNetworkVarNames = EHANDLE m_hTarget
class LockonTarget_t
{
    void* __vftable;
    uint8 pad_0008[40];
public:
    // MNetworkEnable
    float32 m_flGainRate;
    // MNetworkEnable
    float32 m_flDrainRate;
    // MNetworkEnable
    float32 m_flMaxValue;
    int32 m_nPrevFullStacks;
    // MNetworkEnable
    float32 m_flLatchedValue;
    // MNetworkEnable
    GameTime_t m_flLatchedTime;
    // MNetworkEnable
    ELockonState m_eLockonState;
    // MNetworkEnable
    CHandle<C_BaseEntity> m_hTarget;
};