// MNetworkVarNames = LockonTarget_ t m_ vecLockonTargets
// MNetworkVarNames = GameTime_ t m_ LockOnStartTime
class CCitadelBaseLockonAbility : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[672];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
C_ UtlVectorEmbeddedNetworkVar<LockonTarget_ t> m_ vecLockonTargets;
// MNetworkEnable
GameTime_ t m_ LockOnStartTime;
private:
uint8 pad_ 12E4[4];
public:
ParticleIndex_ t m_ nTargetingLightEffect;
};