// MNetworkVarNames = LockonTarget_t m_vecLockonTargets
// MNetworkVarNames = GameTime_t m_LockOnStartTime
class CCitadelBaseLockonAbility : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[672];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    C_UtlVectorEmbeddedNetworkVar<LockonTarget_t> m_vecLockonTargets;
    // MNetworkEnable
    GameTime_t m_LockOnStartTime;
private:
    uint8 pad_12E4[4];
public:
    ParticleIndex_t m_nTargetingLightEffect;
};