// MNetworkVarNames = ELashGrappleState m_EGrappleState
// MNetworkVarNames = GameTime_t m_flStateEnterTime
// MNetworkVarNames = GameTime_t m_flNextStateTime
// MNetworkVarNames = GameTime_t m_flBoostEndTime
class CCitadel_Ability_Lash_Ultimate : public CCitadelBaseLockonAbility
{
uint8 pad_12F0[2];
public:
// MNetworkEnable
ELashGrappleState m_EGrappleState;
// MNetworkEnable
GameTime_t m_flStateEnterTime;
// MNetworkEnable
GameTime_t m_flNextStateTime;
// MNetworkEnable
GameTime_t m_flBoostEndTime;
private:
uint8 pad_1300[680];
};