// MNetworkVarsAtomic
class CNetworkVelocityVector
{
    uint8 pad_0000[16];
public:
    // MNetworkEnable
    // MNetworkBitCount = 18
    // MNetworkMinValue = -4096.000000
    // MNetworkMaxValue = 4096.000000
    // MNetworkEncodeFlags = 4
    // MNetworkChangeCallback = CNetworkVelocityVector
    CNetworkedQuantizedFloat m_vecX;
    // MNetworkEnable
    // MNetworkBitCount = 18
    // MNetworkMinValue = -4096.000000
    // MNetworkMaxValue = 4096.000000
    // MNetworkEncodeFlags = 4
    // MNetworkChangeCallback = CNetworkVelocityVector
    CNetworkedQuantizedFloat m_vecY;
    // MNetworkEnable
    // MNetworkBitCount = 18
    // MNetworkMinValue = -4096.000000
    // MNetworkMaxValue = 4096.000000
    // MNetworkEncodeFlags = 4
    // MNetworkChangeCallback = CNetworkVelocityVector
    CNetworkedQuantizedFloat m_vecZ;
};