// MNetworkVarsAtomic
class CNetworkVelocityVector
{
uint8 pad_0000[16];
public:
// MNetworkEnable
// MNetworkBitCount = 18
// MNetworkMinValue = -4096.000000
// MNetworkMaxValue = 4096.000000
// MNetworkEncodeFlags = 4
// MNetworkChangeCallback = CNetworkVelocityVector
CNetworkedQuantizedFloat m_vecX;
// MNetworkEnable
// MNetworkBitCount = 18
// MNetworkMinValue = -4096.000000
// MNetworkMaxValue = 4096.000000
// MNetworkEncodeFlags = 4
// MNetworkChangeCallback = CNetworkVelocityVector
CNetworkedQuantizedFloat m_vecY;
// MNetworkEnable
// MNetworkBitCount = 18
// MNetworkMinValue = -4096.000000
// MNetworkMaxValue = 4096.000000
// MNetworkEncodeFlags = 4
// MNetworkChangeCallback = CNetworkVelocityVector
CNetworkedQuantizedFloat m_vecZ;
};