class CCitadel_ Ability_ Magician_ AnimalCurse : public C_ CitadelBaseAbility
{
public:
CHandle<C_ BaseEntity> m_ CachedTarget;
private:
uint8 pad_ 0FDC[224];
};class CCitadel_ Ability_ Magician_ AnimalCurse : public C_ CitadelBaseAbility
{
public:
CHandle<C_ BaseEntity> m_ CachedTarget;
private:
uint8 pad_ 0FDC[224];
};