// MNetworkVarNames = float32 m_ flFadeStartDist
// MNetworkVarNames = float32 m_ flFadeEndDist
class C_ EnvDetailController : public C_ BaseEntity
{
public:
// MNetworkEnable
float32 m_ flFadeStartDist;
// MNetworkEnable
float32 m_ flFadeEndDist;
};