class CCitadelHeroLoader : public C_ BaseEntity
{
public:
CUtlSymbolLarge m_ hero;
int32 m_ nLoadSeq;
CHandle<C_ BaseEntity> m_ hOwner;
};class CCitadelHeroLoader : public C_ BaseEntity
{
public:
CUtlSymbolLarge m_ hero;
int32 m_ nLoadSeq;
CHandle<C_ BaseEntity> m_ hOwner;
};