// MNetworkVarNames = CCitadelAbilityBeam_ t m_ beam
class CCitadel_ Ability_ IceBeam : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[900];
public:
GameTime_ t m_ flNextDamageTick;
// MNetworkEnable
CCitadelAbilityBeam_ t m_ beam;
private:
uint8 pad_ 1CB0[56];
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ vecEntitiesHit;
};