class CCitadel_ Modifier_ GraveStone : public CCitadelModifierAura
{
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ vecSpawnedZombies;
ParticleIndex_ t m_ nParticleIndexAura;
ParticleIndex_ t m_ nParticleIndex;
GameTime_ t m_ flStartTime;
GameTime_ t m_ flNextSummonTime;
GameTime_ t m_ flSpawnBlockTime;
private:
uint8 pad_ 013C[2136];
};