class CBodyComponent : public CEntityComponent
{
public:
    // MNotSaved = !!UNKNOWN!!
    CGameSceneNode* m_pSceneNode;
private:
    uint8 pad_0010[56];
public:
    // MNotSaved = !!UNKNOWN!!
    CNetworkVarChainer __m_pChainEntity;
private:
    uint8 pad_0070[8];
};