class CBodyComponent : public CEntityComponent
{
public:
// MNotSaved = !!UNKNOWN!!
CGameSceneNode* m_ pSceneNode;
private:
uint8 pad_ 0010[56];
public:
// MNotSaved = !!UNKNOWN!!
CNetworkVarChainer _ _ m_ pChainEntity;
private:
uint8 pad_ 0070[8];
};