// MNetworkVarNames = CGameSceneNode m_ sceneNode
class CBodyComponentPoint : public CBodyComponent
{
uint8 pad_ 0078[8];
public:
// MNetworkEnable
CGameSceneNode m_ sceneNode;
};// MNetworkVarNames = CGameSceneNode m_ sceneNode
class CBodyComponentPoint : public CBodyComponent
{
uint8 pad_ 0078[8];
public:
// MNetworkEnable
CGameSceneNode m_ sceneNode;
};