// MNetworkIncludeByName = m_iMaxHealth
// MNetworkIncludeByName = m_iHealth
// MNetworkIncludeByName = m_iTeam
// MNetworkExcludeByName = m_flSimulationTime
// MNetworkExcludeByUserGroup = m_flCycle
// MNetworkExcludeByName = m_flEncodedController
// MNetworkExcludeByName = m_flPoseParameter
// MNetworkVarNames = EHANDLE m_hEnemy
// MNetworkVarNames = CHandle<CCitadelBaseAbility> m_hAbilityOwner
class C_NPC_SimpleAnimatingAI : public CBaseAnimGraph
{
public:
    // MNetworkEnable
    CHandle<C_BaseEntity> m_hEnemy;
    // MNetworkEnable
    CHandle<C_CitadelBaseAbility> m_hAbilityOwner;
private:
    uint8 pad_0CA8[8];
};