// MNetworkIncludeByName = m_ bTakesDamage
// MNetworkIncludeByName = m_ nTakeDamageFlags
// MNetworkVarNames = Vector m_ vecUnitStatusOffset
class C_ NPC_ BaseDefenseSentry : public C_ NPC_ SimpleAnimatingAI
{
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
Vector m_ vecUnitStatusOffset;
};