// MNetworkIncludeByName = m_bTakesDamage
// MNetworkIncludeByName = m_nTakeDamageFlags
// MNetworkVarNames = Vector m_vecUnitStatusOffset
class C_NPC_BaseDefenseSentry : public C_NPC_SimpleAnimatingAI
{
public:
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    Vector m_vecUnitStatusOffset;
};