// MNetworkVarNames = float m_ flAttackRange
// MNetworkVarNames = float m_ flAimPitch
class C_ NPC_ FieldSentry : public C_ NPC_ SimpleAnimatingAI
{
uint8 pad_ 0CB0[4];
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_ flAttackRange;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_ flAimPitch;
};