// MNetworkVarNames = float m_flAttackRange
// MNetworkVarNames = float m_flAimPitch
class C_NPC_FieldSentry : public C_NPC_SimpleAnimatingAI
{
    uint8 pad_0CB0[4];
public:
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_flAttackRange;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_flAimPitch;
};