// MNetworkVarNames = CCitadelAbilityComponent::Storage_t m_CCitadelAbilityComponent
// MNetworkVarNames = float m_flAttackRange
// MNetworkVarNames = float m_flAimPitch
class C_NPC_ShieldedSentry : public C_NPC_SimpleAnimatingAI
{
public:
    // MNetworkEnable
    // MNetworkUserGroup = CCitadelAbilityComponent
    // MNetworkAlias = CCitadelAbilityComponent
    // MNetworkTypeAlias = CCitadelAbilityComponent
    CCitadelAbilityComponent m_CCitadelAbilityComponent;
private:
    uint8 pad_0E98[4];
public:
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_flAttackRange;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_flAimPitch;
};