// MNetworkVarNames = CCitadelAbilityComponent::Storage_t m_CCitadelAbilityComponent
// MNetworkVarNames = float m_flAttackRange
// MNetworkVarNames = float m_flAimPitch
class C_NPC_ShieldedSentry : public C_NPC_SimpleAnimatingAI
{
public:
// MNetworkEnable
// MNetworkUserGroup = CCitadelAbilityComponent
// MNetworkAlias = CCitadelAbilityComponent
// MNetworkTypeAlias = CCitadelAbilityComponent
CCitadelAbilityComponent m_CCitadelAbilityComponent;
private:
uint8 pad_0E98[4];
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flAttackRange;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flAimPitch;
};