// MNetworkVarNames = GameTime_t m_timeLastUpdate
// MNetworkVarNames = STrooperFOWEntity m_vecFOWEntities
class CCitadelTrooperMinimap : public C_BaseEntity
{
public:
    // MNetworkEnable
    // MNetworkPriority = 32
    // MNotSaved = !!UNKNOWN!!
    GameTime_t m_timeLastUpdate;
    // MNetworkEnable
    // MNetworkPriority = 32
    // MNotSaved = !!UNKNOWN!!
    C_UtlVectorEmbeddedNetworkVar<STrooperFOWEntity> m_vecFOWEntities;
};