// MNetworkIncludeByName = m_spawnflags
// MNetworkVarNames = bool m_bDisabled
class CBaseTrigger : public CBaseToggle
{
public:
    CEntityIOOutput m_OnStartTouch;
    CEntityIOOutput m_OnStartTouchAll;
    CEntityIOOutput m_OnEndTouch;
    CEntityIOOutput m_OnEndTouchAll;
    CEntityIOOutput m_OnTouching;
    CEntityIOOutput m_OnTouchingEachEntity;
    CEntityIOOutput m_OnNotTouching;
    CUtlVector<CHandle<CBaseEntity>> m_hTouchingEntities;
    CUtlSymbolLarge m_iFilterName;
    CHandle<CBaseFilter> m_hFilter;
    // MNetworkEnable
    bool m_bDisabled;
private:
    uint8 pad_09C5[11];
public:
    bool m_bUseAsyncQueries;
};