class CTriggerSave : public CBaseTrigger
{
public:
bool m_ bForceNewLevelUnit;
float32 m_ fDangerousTimer;
int32 m_ minHitPoints;
};class CTriggerSave : public CBaseTrigger
{
public:
bool m_ bForceNewLevelUnit;
float32 m_ fDangerousTimer;
int32 m_ minHitPoints;
};