class CTriggerSoundscape : public CBaseTrigger
{
public:
CHandle<CEnvSoundscapeTriggerable> m_ hSoundscape;
CUtlSymbolLarge m_ SoundscapeName;
CUtlVector<CHandle<CBasePlayerPawn>> m_ spectators;
};class CTriggerSoundscape : public CBaseTrigger
{
public:
CHandle<CEnvSoundscapeTriggerable> m_ hSoundscape;
CUtlSymbolLarge m_ SoundscapeName;
CUtlVector<CHandle<CBasePlayerPawn>> m_ spectators;
};