class CTriggerSoundscape : public CBaseTrigger
{
public:
CHandle<CEnvSoundscapeTriggerable> m_hSoundscape;
CUtlSymbolLarge m_SoundscapeName;
CUtlVector<CHandle<CBasePlayerPawn>> m_spectators;
};class CTriggerSoundscape : public CBaseTrigger
{
public:
CHandle<CEnvSoundscapeTriggerable> m_hSoundscape;
CUtlSymbolLarge m_SoundscapeName;
CUtlVector<CHandle<CBasePlayerPawn>> m_spectators;
};