class CTriggerNeutralShield : public CBaseTrigger
{
public:
// MNotSaved = !!UNKNOWN!!
CUtlVector<CHandle<CBaseEntity>> m_ vecPlayers;
// MNotSaved = !!UNKNOWN!!
CUtlVector<CHandle<CBaseEntity>> m_ vecNeutrals;
};class CTriggerNeutralShield : public CBaseTrigger
{
public:
// MNotSaved = !!UNKNOWN!!
CUtlVector<CHandle<CBaseEntity>> m_ vecPlayers;
// MNotSaved = !!UNKNOWN!!
CUtlVector<CHandle<CBaseEntity>> m_ vecNeutrals;
};