class CTriggerNeutralShield : public CBaseTrigger
{
public:
CUtlVector<CHandle<CBaseEntity>> m_vecPlayers;
CUtlVector<CHandle<CBaseEntity>> m_vecNeutrals;
};class CTriggerNeutralShield : public CBaseTrigger
{
public:
CUtlVector<CHandle<CBaseEntity>> m_vecPlayers;
CUtlVector<CHandle<CBaseEntity>> m_vecNeutrals;
};