// MNetworkVarNames = float m_gravityScale
// MNetworkVarNames = float m_linearLimit
// MNetworkVarNames = float m_linearDamping
// MNetworkVarNames = float m_angularLimit
// MNetworkVarNames = float m_angularDamping
// MNetworkVarNames = float m_linearForce
// MNetworkVarNames = float m_flFrequency
// MNetworkVarNames = float m_flDampingRatio
// MNetworkVarNames = Vector m_vecLinearForcePointAt
// MNetworkVarNames = bool m_bCollapseToForcePoint
// MNetworkVarNames = Vector m_vecLinearForcePointAtWorld
// MNetworkVarNames = Vector m_vecLinearForceDirection
// MNetworkVarNames = bool m_bConvertToDebrisWhenPossible
class CTriggerPhysics : public CBaseTrigger
{
uint8 pad_09D8[16];
public:
// MNetworkEnable
float32 m_gravityScale;
// MNetworkEnable
float32 m_linearLimit;
// MNetworkEnable
float32 m_linearDamping;
// MNetworkEnable
float32 m_angularLimit;
// MNetworkEnable
float32 m_angularDamping;
// MNetworkEnable
float32 m_linearForce;
// MNetworkEnable
float32 m_flFrequency;
// MNetworkEnable
float32 m_flDampingRatio;
// MNetworkEnable
Vector m_vecLinearForcePointAt;
// MNetworkEnable
bool m_bCollapseToForcePoint;
// MNetworkEnable
Vector m_vecLinearForcePointAtWorld;
// MNetworkEnable
Vector m_vecLinearForceDirection;
// MNetworkEnable
bool m_bConvertToDebrisWhenPossible;
};