class CTriggerDetectBulletFire : public CBaseTrigger
{
public:
bool m_bPlayerFireOnly;
CEntityIOOutput m_OnDetectedBulletFire;
};class CTriggerDetectBulletFire : public CBaseTrigger
{
public:
bool m_bPlayerFireOnly;
CEntityIOOutput m_OnDetectedBulletFire;
};