class CTriggerDetectBulletFire : public CBaseTrigger
{
public:
bool m_ bPlayerFireOnly;
CEntityIOOutput m_ OnDetectedBulletFire;
};class CTriggerDetectBulletFire : public CBaseTrigger
{
public:
bool m_ bPlayerFireOnly;
CEntityIOOutput m_ OnDetectedBulletFire;
};