// MNetworkVarNames = float32 m_MaxWeight
// MNetworkVarNames = float32 m_FadeDuration
// MNetworkVarNames = float32 m_Weight
// MNetworkVarNames = char m_lookupFilename
class CColorCorrectionVolume : public CBaseTrigger
{
public:
    // MNetworkEnable
    float32 m_MaxWeight;
    // MNetworkEnable
    float32 m_FadeDuration;
    // MNetworkEnable
    float32 m_Weight;
    // MNetworkEnable
    char m_lookupFilename[512];
    float32 m_LastEnterWeight;
    GameTime_t m_LastEnterTime;
    float32 m_LastExitWeight;
    GameTime_t m_LastExitTime;
};