// MNetworkVarNames = float32 m_MaxWeight
// MNetworkVarNames = float32 m_FadeDuration
// MNetworkVarNames = float32 m_Weight
// MNetworkVarNames = char m_lookupFilename
class CColorCorrectionVolume : public CBaseTrigger
{
public:
// MNetworkEnable
float32 m_MaxWeight;
// MNetworkEnable
float32 m_FadeDuration;
// MNetworkEnable
float32 m_Weight;
// MNetworkEnable
char m_lookupFilename[512];
float32 m_LastEnterWeight;
GameTime_t m_LastEnterTime;
float32 m_LastExitWeight;
GameTime_t m_LastExitTime;
};