class CTriggerTeleport : public CBaseTrigger
{
public:
CUtlSymbolLarge m_iLandmark;
bool m_bUseLandmarkAngles;
bool m_bMirrorPlayer;
bool m_bCheckDestIfClearForPlayer;
};class CTriggerTeleport : public CBaseTrigger
{
public:
CUtlSymbolLarge m_iLandmark;
bool m_bUseLandmarkAngles;
bool m_bMirrorPlayer;
bool m_bCheckDestIfClearForPlayer;
};