class CTriggerTeleport : public CBaseTrigger
{
public:
CUtlSymbolLarge m_ iLandmark;
bool m_ bUseLandmarkAngles;
bool m_ bMirrorPlayer;
bool m_ bCheckDestIfClearForPlayer;
};class CTriggerTeleport : public CBaseTrigger
{
public:
CUtlSymbolLarge m_ iLandmark;
bool m_ bUseLandmarkAngles;
bool m_ bMirrorPlayer;
bool m_ bCheckDestIfClearForPlayer;
};