// MEntityAllowsPortraitWorldSpawn
// MNetworkVarNames = HPostProcessingStrong m_hPostSettings
// MNetworkVarNames = float m_flFadeDuration
// MNetworkVarNames = float m_flMinLogExposure
// MNetworkVarNames = float m_flMaxLogExposure
// MNetworkVarNames = float m_flMinExposure
// MNetworkVarNames = float m_flMaxExposure
// MNetworkVarNames = float m_flExposureCompensation
// MNetworkVarNames = float m_flExposureFadeSpeedUp
// MNetworkVarNames = float m_flExposureFadeSpeedDown
// MNetworkVarNames = float m_flTonemapEVSmoothingRange
// MNetworkVarNames = bool m_bMaster
// MNetworkVarNames = bool m_bExposureControl
class CPostProcessingVolume : public CBaseTrigger
{
uint8 pad_09D8[16];
public:
// MNetworkEnable
CStrongHandle<InfoForResourceTypeCPostProcessingResource> m_hPostSettings;
// MNetworkEnable
float32 m_flFadeDuration;
// MNetworkEnable
float32 m_flMinLogExposure;
// MNetworkEnable
float32 m_flMaxLogExposure;
// MNetworkEnable
float32 m_flMinExposure;
// MNetworkEnable
float32 m_flMaxExposure;
// MNetworkEnable
float32 m_flExposureCompensation;
// MNetworkEnable
float32 m_flExposureFadeSpeedUp;
// MNetworkEnable
float32 m_flExposureFadeSpeedDown;
// MNetworkEnable
float32 m_flTonemapEVSmoothingRange;
// MNetworkEnable
bool m_bMaster;
// MNetworkEnable
bool m_bExposureControl;
};