class CTriggerHurt : public CBaseTrigger
{
public:
    float32 m_flOriginalDamage;
    float32 m_flDamage;
    float32 m_flDamageCap;
    GameTime_t m_flLastDmgTime;
    float32 m_flForgivenessDelay;
    DamageTypes_t m_bitsDamageInflict;
    int32 m_damageModel;
    bool m_bNoDmgForce;
    Vector m_vDamageForce;
    bool m_thinkAlways;
    float32 m_hurtThinkPeriod;
    CEntityIOOutput m_OnHurt;
    CEntityIOOutput m_OnHurtPlayer;
    CUtlVector<CHandle<CBaseEntity>> m_hurtEntities;
};