class CTriggerHurt : public CBaseTrigger
{
public:
float32 m_flOriginalDamage;
float32 m_flDamage;
float32 m_flDamageCap;
GameTime_t m_flLastDmgTime;
float32 m_flForgivenessDelay;
DamageTypes_t m_bitsDamageInflict;
int32 m_damageModel;
bool m_bNoDmgForce;
Vector m_vDamageForce;
bool m_thinkAlways;
float32 m_hurtThinkPeriod;
CEntityIOOutput m_OnHurt;
CEntityIOOutput m_OnHurtPlayer;
CUtlVector<CHandle<CBaseEntity>> m_hurtEntities;
};