class CTriggerHurt : public CBaseTrigger
{
public:
float32 m_ flOriginalDamage;
float32 m_ flDamage;
float32 m_ flDamageCap;
GameTime_ t m_ flLastDmgTime;
float32 m_ flForgivenessDelay;
DamageTypes_ t m_ bitsDamageInflict;
int32 m_ damageModel;
bool m_ bNoDmgForce;
Vector m_ vDamageForce;
bool m_ thinkAlways;
float32 m_ hurtThinkPeriod;
CEntityIOOutput m_ OnHurt;
CEntityIOOutput m_ OnHurtPlayer;
CUtlVector<CHandle<CBaseEntity>> m_ hurtEntities;
private:
uint8 pad_ 0958[8];
};