class CTriggerPush : public CBaseTrigger
{
public:
QAngle m_angPushEntitySpace;
Vector m_vecPushDirEntitySpace;
bool m_bTriggerOnStartTouch;
bool m_bUsePathSimple;
CUtlSymbolLarge m_iszPathSimpleName;
CPathSimple* m_PathSimple;
uint32 m_splinePushType;
};