class CTriggerPush : public CBaseTrigger
{
public:
    QAngle m_angPushEntitySpace;
    Vector m_vecPushDirEntitySpace;
    bool m_bTriggerOnStartTouch;
    bool m_bUsePathSimple;
    CUtlSymbolLarge m_iszPathSimpleName;
    CPathSimple* m_PathSimple;
    uint32 m_splinePushType;
};