class CTriggerPush : public CBaseTrigger
{
public:
QAngle m_ angPushEntitySpace;
Vector m_ vecPushDirEntitySpace;
bool m_ bTriggerOnStartTouch;
bool m_ bUsePathSimple;
CUtlSymbolLarge m_ iszPathSimpleName;
// MClassPtr = !!UNKNOWN!!
CPathSimple* m_ PathSimple;
uint32 m_ splinePushType;
};