class CTriggerSndSosOpvar : public CBaseTrigger
{
public:
    CUtlVector<CHandle<CBaseEntity>> m_hTouchingPlayers;
    Vector m_flPosition;
    float32 m_flCenterSize;
    float32 m_flMinVal;
    float32 m_flMaxVal;
    CUtlSymbolLarge m_opvarName;
    CUtlSymbolLarge m_stackName;
    CUtlSymbolLarge m_operatorName;
    bool m_bVolIs2D;
    char m_opvarNameChar[256];
    char m_stackNameChar[256];
    char m_operatorNameChar[256];
    Vector m_VecNormPos;
    float32 m_flNormCenterSize;
};