class CTriggerSndSosOpvar : public CBaseTrigger
{
public:
CUtlVector<CHandle<CBaseEntity>> m_hTouchingPlayers;
Vector m_flPosition;
float32 m_flCenterSize;
float32 m_flMinVal;
float32 m_flMaxVal;
CUtlSymbolLarge m_opvarName;
CUtlSymbolLarge m_stackName;
CUtlSymbolLarge m_operatorName;
bool m_bVolIs2D;
char m_opvarNameChar[256];
char m_stackNameChar[256];
char m_operatorNameChar[256];
Vector m_VecNormPos;
float32 m_flNormCenterSize;
};