class CTriggerActiveWeaponDetect : public CBaseTrigger
{
public:
CEntityIOOutput m_OnTouchedActiveWeapon;
CUtlSymbolLarge m_iszWeaponClassName;
};class CTriggerActiveWeaponDetect : public CBaseTrigger
{
public:
CEntityIOOutput m_OnTouchedActiveWeapon;
CUtlSymbolLarge m_iszWeaponClassName;
};