class CTriggerActiveWeaponDetect : public CBaseTrigger
{
public:
CEntityIOOutput m_ OnTouchedActiveWeapon;
CUtlSymbolLarge m_ iszWeaponClassName;
};class CTriggerActiveWeaponDetect : public CBaseTrigger
{
public:
CEntityIOOutput m_ OnTouchedActiveWeapon;
CUtlSymbolLarge m_ iszWeaponClassName;
};