class CBaseToggle : public CBaseModelEntity
{
public:
TOGGLE_ STATE m_ toggle_ state;
float32 m_ flMoveDistance;
float32 m_ flWait;
float32 m_ flLip;
bool m_ bAlwaysFireBlockedOutputs;
Vector m_ vecPosition1;
Vector m_ vecPosition2;
QAngle m_ vecMoveAng;
QAngle m_ vecAngle1;
QAngle m_ vecAngle2;
float32 m_ flHeight;
CHandle<CBaseEntity> m_ hActivator;
Vector m_ vecFinalDest;
QAngle m_ vecFinalAngle;
int32 m_ movementType;
CUtlSymbolLarge m_ sMaster;
};