// MNetworkVarNames = CRenderComponent::Storage_t m_CRenderComponent
// MNetworkVarNames = CHitboxComponent::Storage_t m_CHitboxComponent
// MNetworkVarNames = CChoreoComponent * m_pChoreoComponent
// MNetworkVarNames = CDestructiblePartsComponent * m_pDestructiblePartsSystemComponent
// MNetworkVarNames = RenderMode_t m_nRenderMode
// MNetworkVarNames = RenderFx_t m_nRenderFX
// MNetworkVarNames = Color m_clrRender
// MNetworkVarNames = EntityRenderAttribute_t m_vecRenderAttributes
// MNetworkVarNames = bool m_bRenderToCubemaps
// MNetworkVarNames = bool m_bNoInterpolate
// MNetworkVarNames = CCollisionProperty m_Collision
// MNetworkVarNames = CGlowProperty m_Glow
// MNetworkVarNames = float m_flGlowBackfaceMult
// MNetworkVarNames = float32 m_fadeMinDist
// MNetworkVarNames = float32 m_fadeMaxDist
// MNetworkVarNames = float32 m_flFadeScale
// MNetworkVarNames = float32 m_flShadowStrength
// MNetworkVarNames = uint8 m_nObjectCulling
// MNetworkVarNames = CNetworkViewOffsetVector m_vecViewOffset
// MNetworkVarNames = uint32 m_bvDisabledHitGroups
class CBaseModelEntity : public CBaseEntity
{
public:
// MNotSaved = !!UNKNOWN!!
CRenderComponent* m_CRenderComponent;
// MNetworkEnable
// MNetworkUserGroup = CHitboxComponent
// MNetworkAlias = CHitboxComponent
// MNetworkTypeAlias = CHitboxComponent
CHitboxComponent m_CHitboxComponent;
// MNetworkEnable
// MPtrAutoallocate = !!UNKNOWN!!
// MNetworkChangePointerCallback = !!UNKNOWN!!
CChoreoComponent* m_pChoreoComponent;
HitGroup_t m_nDestructiblePartInitialStateDestructed0;
HitGroup_t m_nDestructiblePartInitialStateDestructed1;
HitGroup_t m_nDestructiblePartInitialStateDestructed2;
HitGroup_t m_nDestructiblePartInitialStateDestructed3;
HitGroup_t m_nDestructiblePartInitialStateDestructed4;
int32 m_nDestructiblePartInitialStateDestructed0_PartIndex;
int32 m_nDestructiblePartInitialStateDestructed1_PartIndex;
int32 m_nDestructiblePartInitialStateDestructed2_PartIndex;
int32 m_nDestructiblePartInitialStateDestructed3_PartIndex;
int32 m_nDestructiblePartInitialStateDestructed4_PartIndex;
// MNetworkEnable
// MPtrAutoallocate = !!UNKNOWN!!
// MNetworkTypeAlias = CDestructiblePartsSystemComponent*
CDestructiblePartsComponent* m_pDestructiblePartsSystemComponent;
CEntityOutputTemplate<CBaseModelEntity__OnDamageLevelChangedArgs_t> m_OnDestructibleHitGroupDamageLevelChanged;
GameTime_t m_flDissolveStartTime;
CEntityIOOutput m_OnIgnite;
// MNetworkEnable
RenderMode_t m_nRenderMode;
// MNetworkEnable
RenderFx_t m_nRenderFX;
CUtlString m_szAddModifier;
bool m_bAllowFadeInView;
private:
uint8 pad_0551[31];
public:
bool m_bHasCollision;
Vector m_vSupport;
// MNetworkEnable
// MNetworkChangeCallback = OnColorChanged
Color m_clrRender;
// MNetworkEnable
// MNetworkChangeCallback = OnRenderAttributesChanged
CUtlVectorEmbeddedNetworkVar<EntityRenderAttribute_t> m_vecRenderAttributes;
// MNetworkEnable
bool m_bRenderToCubemaps;
// MNetworkEnable
bool m_bNoInterpolate;
// MNetworkEnable
CCollisionProperty m_Collision;
// MNetworkEnable
CGlowProperty m_Glow;
// MNetworkEnable
float32 m_flGlowBackfaceMult;
// MNetworkEnable
float32 m_fadeMinDist;
// MNetworkEnable
float32 m_fadeMaxDist;
// MNetworkEnable
float32 m_flFadeScale;
// MNetworkEnable
float32 m_flShadowStrength;
// MNetworkEnable
uint8 m_nObjectCulling;
CUtlOrderedMap<CGlobalSymbol, int32> m_bodyGroupChoices;
// MNetworkEnable
// MNetworkPriority = 32
// MNetworkUserGroup = Player
CNetworkViewOffsetVector m_vecViewOffset;
private:
uint8 pad_0768[8];
public:
// MNetworkEnable
// MNetworkChangeCallback = OnDisabledHitgroupsChanged
// MSaveOpsForField = !!UNKNOWN!!
uint32 m_bvDisabledHitGroups[1];
};