// MNetworkVarNames = int m_nUniqueID
// MNetworkVarNames = uint32 m_unAccountID
// MNetworkVarNames = uint32 m_unTraceID
// MNetworkVarNames = Vector m_vecEndPos
// MNetworkVarNames = Vector m_vecStart
// MNetworkVarNames = Vector m_vecLeft
// MNetworkVarNames = Vector m_vecNormal
// MNetworkVarNames = CPlayerSlot m_nPlayerSlot
// MNetworkVarNames = int m_nEntity
// MNetworkVarNames = int m_nHitbox
// MNetworkVarNames = float m_flCreationTime
// MNetworkVarNames = int m_nTintID
// MNetworkVarNames = uint8 m_nVersion
// MNetworkVarNames = CUtlString m_sTextureName
// MNetworkVarNames = CUtlString m_sTextureNameDamaged
// MNetworkVarNames = CUtlString m_sSoundNameDamaged
// MNetworkVarNames = bool m_bDamaged
class CPlayerSprayDecal : public CBaseModelEntity
{
public:
    // MNetworkEnable
    int32 m_nUniqueID;
    // MNetworkEnable
    uint32 m_unAccountID;
    // MNetworkEnable
    uint32 m_unTraceID;
    // MNetworkEnable
    Vector m_vecEndPos;
    // MNetworkEnable
    Vector m_vecStart;
    // MNetworkEnable
    Vector m_vecLeft;
    // MNetworkEnable
    Vector m_vecNormal;
    // MNetworkEnable
    CPlayerSlot m_nPlayerSlot;
    // MNetworkEnable
    int32 m_nEntity;
    // MNetworkEnable
    int32 m_nHitbox;
    // MNetworkEnable
    float32 m_flCreationTime;
    // MNetworkEnable
    int32 m_nTintID;
    // MNetworkEnable
    uint8 m_nVersion;
    // MNetworkEnable
    CUtlString m_sTextureName;
    // MNetworkEnable
    CUtlString m_sTextureNameDamaged;
    // MNetworkEnable
    CUtlString m_sSoundNameDamaged;
    // MNetworkEnable
    bool m_bDamaged;
};