// MEntityAllowsPortraitWorldSpawn
// MNetworkVarNames = HMaterialStrong m_hDecalMaterial
// MNetworkVarNames = float m_flWidth
// MNetworkVarNames = float m_flHeight
// MNetworkVarNames = float m_flDepth
// MNetworkVarNames = uint32 m_nRenderOrder
// MNetworkVarNames = bool m_bProjectOnWorld
// MNetworkVarNames = bool m_bProjectOnCharacters
// MNetworkVarNames = bool m_bProjectOnWater
// MNetworkVarNames = float m_flDepthSortBias
class CEnvDecal : public CBaseModelEntity
{
public:
// MNetworkEnable
CStrongHandle<InfoForResourceTypeIMaterial2> m_hDecalMaterial;
// MNetworkEnable
// MNetworkChangeCallback = OnDecalDimensionsChanged
float32 m_flWidth;
// MNetworkEnable
// MNetworkChangeCallback = OnDecalDimensionsChanged
float32 m_flHeight;
// MNetworkEnable
// MNetworkChangeCallback = OnDecalDimensionsChanged
float32 m_flDepth;
// MNetworkEnable
uint32 m_nRenderOrder;
// MNetworkEnable
bool m_bProjectOnWorld;
// MNetworkEnable
bool m_bProjectOnCharacters;
// MNetworkEnable
bool m_bProjectOnWater;
// MNetworkEnable
float32 m_flDepthSortBias;
};