class CFuncBrush : public CBaseModelEntity
{
public:
    BrushSolidities_e m_iSolidity;
    int32 m_iDisabled;
    bool m_bSolidBsp;
    CUtlSymbolLarge m_iszExcludedClass;
    bool m_bInvertExclusion;
    bool m_bScriptedMovement;
};