class CCitadelZapTrigger : public CFuncBrush
{
public:
    float32 m_flShootAfterEnteringTime;
    float32 m_flWaitForNextShootTime;
    float32 m_flPercentMaxHealthDamage;
    CUtlSymbolLarge m_strShootOrigin;
private:
    uint8 pad_0840[72];
};