class CCitadelZapTrigger : public CFuncBrush
{
public:
float32 m_flShootAfterEnteringTime;
float32 m_flWaitForNextShootTime;
float32 m_flPercentMaxHealthDamage;
CUtlSymbolLarge m_strShootOrigin;
private:
uint8 pad_0840[72];
};class CCitadelZapTrigger : public CFuncBrush
{
public:
float32 m_flShootAfterEnteringTime;
float32 m_flWaitForNextShootTime;
float32 m_flPercentMaxHealthDamage;
CUtlSymbolLarge m_strShootOrigin;
private:
uint8 pad_0840[72];
};