class CCitadelZapTrigger : public CFuncBrush
{
public:
float32 m_ flShootAfterEnteringTime;
float32 m_ flWaitForNextShootTime;
float32 m_ flPercentMaxHealthDamage;
CUtlSymbolLarge m_ strShootOrigin;
private:
uint8 pad_ 07B0[72];
};