// MNetworkVarNames = bool m_bLoop
// MNetworkVarNames = float m_flFPS
// MNetworkVarNames = HRenderTextureStrong m_hPositionKeys
// MNetworkVarNames = HRenderTextureStrong m_hRotationKeys
// MNetworkVarNames = Vector m_vAnimationBoundsMin
// MNetworkVarNames = Vector m_vAnimationBoundsMax
// MNetworkVarNames = float m_flStartTime
// MNetworkVarNames = float m_flStartFrame
class CTextureBasedAnimatable : public CBaseModelEntity
{
public:
// MNetworkEnable
bool m_bLoop;
// MNetworkEnable
float32 m_flFPS;
// MNetworkEnable
CStrongHandle<InfoForResourceTypeCTextureBase> m_hPositionKeys;
// MNetworkEnable
CStrongHandle<InfoForResourceTypeCTextureBase> m_hRotationKeys;
// MNetworkEnable
Vector m_vAnimationBoundsMin;
// MNetworkEnable
Vector m_vAnimationBoundsMax;
// MNetworkEnable
float32 m_flStartTime;
// MNetworkEnable
float32 m_flStartFrame;
};