// MNetworkVarNames = int32 m_iGlowType
// MNetworkVarNames = int32 m_iGlowTeam
// MNetworkVarNames = int32 m_nGlowRange
// MNetworkVarNames = int32 m_nGlowRangeMin
// MNetworkVarNames = Color m_glowColorOverride
// MNetworkVarNames = bool m_bFlashing
// MNetworkVarNames = float m_flGlowTime
// MNetworkVarNames = float m_flGlowStartTime
class CGlowProperty
{
void* __vftable;
public:
// MNotSaved = !!UNKNOWN!!
Vector m_fGlowColor;
private:
uint8 pad_0014[28];
public:
// MNetworkEnable
// MNetworkChangeCallback = OnGlowTypeChanged
int32 m_iGlowType;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
int32 m_iGlowTeam;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
int32 m_nGlowRange;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
int32 m_nGlowRangeMin;
// MNetworkEnable
// MNetworkChangeCallback = OnGlowColorChanged
// MNotSaved = !!UNKNOWN!!
Color m_glowColorOverride;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
bool m_bFlashing;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flGlowTime;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flGlowStartTime;
// MNotSaved = !!UNKNOWN!!
bool m_bGlowing;
};