// MNetworkVarNames = CUtlStringToken m_ID
// MNetworkVarNames = Vector4D m_Values
class EntityRenderAttribute_t
{
    void* __vftable;
    uint8 pad_0008[40];
public:
    // MNetworkEnable
    CUtlStringToken m_ID;
    // MNetworkEnable
    Vector4D m_Values;
};