class CChoreoComponent
{
void* _ _ vftable;
public:
// MNotSaved = !!UNKNOWN!!
CNetworkVarChainer _ _ m_ pChainEntity;
CHandle<CBaseModelEntity> m_ hOwner;
private:
uint8 pad_ 0034[52];
public:
SceneEventId_ t m_ nNextSceneEventId;
// MNotSaved = !!UNKNOWN!!
bool m_ bUpdateLayerPriorities;
CUtlVector<CModifierHandleTyped<CCitadelModifier>> m_ vecChoreoModifiers;
GameTime_ t m_ flAllowResponsesEndTime;
private:
uint8 pad_ 008C[8];
};