// MNetworkVarNames = CLightComponent::Storage_t m_CLightComponent
// MEntityAllowsPortraitWorldSpawn
class CLightEntity : public CBaseModelEntity
{
public:
    // MNetworkEnable
    // MNetworkUserGroup = CLightComponent
    // MNetworkAlias = CLightComponent
    // MNetworkTypeAlias = CLightComponent
    CLightComponent* m_CLightComponent;
};