// MNetworkVarNames = CLightComponent::Storage_t m_CLightComponent
// MEntityAllowsPortraitWorldSpawn
class CLightEntity : public CBaseModelEntity
{
public:
// MNetworkEnable
// MNetworkUserGroup = CLightComponent
// MNetworkAlias = CLightComponent
// MNetworkTypeAlias = CLightComponent
CLightComponent* m_CLightComponent;
};