class CMultiLightProxy : public CLogicalEntity
{
public:
CUtlSymbolLarge m_ iszLightNameFilter;
CUtlSymbolLarge m_ iszLightClassFilter;
float32 m_ flLightRadiusFilter;
float32 m_ flBrightnessDelta;
bool m_ bPerformScreenFade;
float32 m_ flTargetBrightnessMultiplier;
float32 m_ flCurrentBrightnessMultiplier;
CUtlVector<CHandle<CLightEntity>> m_ vecLights;
};