class CMultiLightProxy : public CLogicalEntity
{
public:
CUtlSymbolLarge m_iszLightNameFilter;
CUtlSymbolLarge m_iszLightClassFilter;
float32 m_flLightRadiusFilter;
float32 m_flBrightnessDelta;
bool m_bPerformScreenFade;
float32 m_flTargetBrightnessMultiplier;
float32 m_flCurrentBrightnessMultiplier;
CUtlVector<CHandle<CLightEntity>> m_vecLights;
};