class CMultiLightProxy : public CLogicalEntity
{
public:
    CUtlSymbolLarge m_iszLightNameFilter;
    CUtlSymbolLarge m_iszLightClassFilter;
    float32 m_flLightRadiusFilter;
    float32 m_flBrightnessDelta;
    bool m_bPerformScreenFade;
    float32 m_flTargetBrightnessMultiplier;
    float32 m_flCurrentBrightnessMultiplier;
    CUtlVector<CHandle<CLightEntity>> m_vecLights;
};