// MNetworkVarNames = float32 m_flFadeInStart
// MNetworkVarNames = float32 m_flFadeInLength
// MNetworkVarNames = float32 m_flFadeOutModelStart
// MNetworkVarNames = float32 m_flFadeOutModelLength
// MNetworkVarNames = float32 m_flFadeOutStart
// MNetworkVarNames = float32 m_flFadeOutLength
// MNetworkVarNames = GameTime_t m_flStartTime
// MNetworkVarNames = EntityDisolveType_t m_nDissolveType
// MNetworkVarNames = Vector m_vDissolverOrigin
// MNetworkVarNames = uint32 m_nMagnitude
class CEntityDissolve : public CBaseModelEntity
{
public:
    // MNetworkEnable
    float32 m_flFadeInStart;
    // MNetworkEnable
    float32 m_flFadeInLength;
    // MNetworkEnable
    float32 m_flFadeOutModelStart;
    // MNetworkEnable
    float32 m_flFadeOutModelLength;
    // MNetworkEnable
    float32 m_flFadeOutStart;
    // MNetworkEnable
    float32 m_flFadeOutLength;
    // MNetworkEnable
    GameTime_t m_flStartTime;
    // MNetworkEnable
    EntityDisolveType_t m_nDissolveType;
    // MNetworkEnable
    Vector m_vDissolverOrigin;
    // MNetworkEnable
    uint32 m_nMagnitude;
};