// MNetworkVarNames = float32 m_flFadeInStart
// MNetworkVarNames = float32 m_flFadeInLength
// MNetworkVarNames = float32 m_flFadeOutModelStart
// MNetworkVarNames = float32 m_flFadeOutModelLength
// MNetworkVarNames = float32 m_flFadeOutStart
// MNetworkVarNames = float32 m_flFadeOutLength
// MNetworkVarNames = GameTime_t m_flStartTime
// MNetworkVarNames = EntityDisolveType_t m_nDissolveType
// MNetworkVarNames = Vector m_vDissolverOrigin
// MNetworkVarNames = uint32 m_nMagnitude
class CEntityDissolve : public CBaseModelEntity
{
public:
// MNetworkEnable
float32 m_flFadeInStart;
// MNetworkEnable
float32 m_flFadeInLength;
// MNetworkEnable
float32 m_flFadeOutModelStart;
// MNetworkEnable
float32 m_flFadeOutModelLength;
// MNetworkEnable
float32 m_flFadeOutStart;
// MNetworkEnable
float32 m_flFadeOutLength;
// MNetworkEnable
GameTime_t m_flStartTime;
// MNetworkEnable
EntityDisolveType_t m_nDissolveType;
// MNetworkEnable
Vector m_vDissolverOrigin;
// MNetworkEnable
uint32 m_nMagnitude;
};