// MNetworkVarNames = float32 m_flLightScale
// MNetworkVarNames = float32 m_Radius
class CSpotlightEnd : public CBaseModelEntity
{
public:
    // MNetworkEnable
    float32 m_flLightScale;
    // MNetworkEnable
    float32 m_Radius;
    Vector m_vSpotlightDir;
    Vector m_vSpotlightOrg;
};