// MNetworkVarNames = float32 m_ flLightScale
// MNetworkVarNames = float32 m_ Radius
class CSpotlightEnd : public CBaseModelEntity
{
public:
// MNetworkEnable
float32 m_ flLightScale;
// MNetworkEnable
float32 m_ Radius;
Vector m_ vSpotlightDir;
VectorWS m_ vSpotlightOrg;
};