// MNetworkVarNames = float32 m_flLightScale
// MNetworkVarNames = float32 m_Radius
class CSpotlightEnd : public CBaseModelEntity
{
public:
// MNetworkEnable
float32 m_flLightScale;
// MNetworkEnable
float32 m_Radius;
Vector m_vSpotlightDir;
Vector m_vSpotlightOrg;
};