// MNetworkVarNames = float m_flBulletTimeScale
// MNetworkVarNames = float m_flProjectileTimeScale
// MNetworkVarNames = GameTime_t m_flExpireTime
// MNetworkVarNames = float m_flStopDuration
class CCitadelBulletTimeWarp : public CBaseModelEntity
{
public:
    // MNetworkEnable
    float32 m_flBulletTimeScale;
    // MNetworkEnable
    float32 m_flProjectileTimeScale;
    // MNetworkEnable
    GameTime_t m_flExpireTime;
    // MNetworkEnable
    float32 m_flStopDuration;
private:
    uint8 pad_0818[528];
};