// MNetworkVarNames = float m_flBulletTimeScale
// MNetworkVarNames = float m_flProjectileTimeScale
// MNetworkVarNames = GameTime_t m_flExpireTime
// MNetworkVarNames = float m_flStopDuration
class CCitadelBulletTimeWarp : public CBaseModelEntity
{
public:
// MNetworkEnable
float32 m_flBulletTimeScale;
// MNetworkEnable
float32 m_flProjectileTimeScale;
// MNetworkEnable
GameTime_t m_flExpireTime;
// MNetworkEnable
float32 m_flStopDuration;
private:
uint8 pad_0818[528];
};