class CCitadel_ Modifier_ Chrono_ KineticCarbine : public CCitadelModifier
{
public:
bool m_ bShotAnimPlayed;
int32 m_ nBulletCount;
float32 m_ flElapsedPct;
CHandle<CCitadelBulletTimeWarp> m_ hTimeWarp;
ParticleIndex_ t m_ nFullyChargedParticle;
private:
uint8 pad_ 00E4[1120];
};